Credits & Usage
Viblu turns a screenplay into what a video model actually needs — a breakdown, a living bible, a shot list, and 4K references that hold from the first frame to the last. You take the package and render it wherever you like.
Every tool draws from the same balance. A credit buys the same amount of work whichever model does it. When we move to a faster or cheaper engine the price list does not move with it — that is our side of the ledger, not yours — so you never have to know which engine sits behind which button.
Grouped by how often you actually pay it, and measured across thousands of real production runs.
| Tool | Credits | What you get |
|---|---|---|
| Once for the whole film | ||
| Film bible | 114 | The deepest pass — characters, world, rules |
| Director & DP pass | 75 | The visual grammar the whole film is shot to |
| Movie poster | 66 | Key art |
| Once per character, location or prop — then reused in every scene that needs it | ||
| Character cinecast | 68 | Casting notes and performance direction |
| Location write-up | 67 | Location built out from the scene |
| 4K reference still | 70 | Character, location, prop or costume plate |
| Every scene | ||
| Screenplay breakdown | 47 | Scene parsed into cast, locations, props, continuity |
| Shot prompts | 74 | Scene broken to shots, each with camera and intent |
| 4K shot reference | 77 | The frame itself, matched to every plate the scene uses |
| One more scene | 124 | Breakdown and its 4K reference, on a film whose bible and cast already exist |
Every figure here is measured across real production runs — thousands of them — but each analysis and each generation has its own cost. What you actually spend moves with the material: a dense dialogue scene costs more than an establishing shot, a long scene more than a short one. A plate built from a dozen reference images costs only a little more than one built from a prompt alone, because what you send the model is charged at a fraction of what it draws. Note what is not per scene — the bible, the casting and every 4K plate are made once and then reused, so the second scene of a film costs a fraction of the first. A feature of about 120 scenes works out near 17,900 credits all in: the bible and key art once, forty or so character, location and prop plates, then each scene broken down, shot-listed and given its own 4K reference. The written passes are quoted at their upper bound, so they usually come in under the figure shown. Use these numbers to size a pack, not to predict a specific bill — the exact cost of anything is shown before you confirm it.
Not upscaled from something smaller — rendered at 4K by the model. Your stills are the reference every later shot is matched against, and the plates you hand to whatever renders your video. That detail is what keeps a face, a costume and a room consistent across a whole film. There is no cheaper, smaller tier, because there is no version of this that works at lower fidelity.
While blocking you will see fast preview frames at lower resolution. Those are working images, not assets — approve one and it is re-rendered at native 4K before it reaches a package.
Buy what the film needs. No subscription, nothing renews, and credits never expire.
| Pack | Credits | Roughly |
|---|---|---|
| Free— | 200 | One scene, end to end — enough to judge it on your own material |
| Starter$5 | 500 | About 4 scenes, with their 4K references |
| Creator$22.50most popular | 2,500 | About 20 scenes, or the cast and locations of a short |
| Studio$60 | 7,500 | A short film, end to end |
| Feature$145best value | 20,000 | A feature: the bible, the cast, 120 scenes and their references |
One pool, spent however the film needs it — there is no split between analysis and images.
Credits sit in your balance until you spend them. There is no monthly reset and no subscription to cancel — packs stack, so buy another whenever the film asks for it.
Every generation shows its credit cost before you confirm it. Nothing is spent without you seeing the number first.